Game update - 23/01/2020
#1
Hello guys!
Sorry for the delay, but I'm glad to announce that we're here with some bug fixes from last update and some new content already! 

Wintertodt

The Wintertodt is a minigame-style boss that is fought using skills rather than combat.

The Wintertodt is considered to be a boss, not a minigame, and dying here is unsafe. The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.

Level 50 Firemaking is required to participate in the Wintertodt fight.

[Image: yc3jUJw.png]

Peeking through the gate will display the temperature inside, how much HP the Wintertodt has left and how many players are fighting the Wintertodt.

[Image: U4eh1I9.png]

Getting there

You can tele to Wintertodt via the World map using the "Bosses" teleport. 
Run North from where you teleport to to the doors of Dinh.

[Image: D33Isfd.png]

HUD

Upon entering the Wintertodt, on your left side a HUD will appear in the top left of your screen.
  • Unlit fire - The brazier has not yet been lit.

  • Lit fire - The brazier has been lit.

  • Crafting icon - The brazier has been damaged and needs to be repaired.

  • Red magic hat - The pyromancer is able to damage the Wintertodt and does not require healing.

  • Transparant red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed.

[Image: UtHO22W.gif]

Fighting the Wintertodt

The Wintertodt cannot be attacked by regular combat attacks; instead, you must help the pyromancers to drain its energy by maintaining the braziers around the prison. 
To do this, you must chop the roots of the Bruma tree found near the braziers to obtain bruma roots, optionally fletch them with a knife into more potent bruma kindling, then add them to the braziers.

[Image: dtg5Eya.gif]
[Image: WRUrA4c.gif]
[Image: MALdmDv.gif]

Upon entering the Doors of Dinh, you can take supplies provided by the pyromancers from crates: hatchets (bronze-rune depending on your wcing lvl), hammers, knives, tinderboxes, and unfinished rejuvenation potions.

[Image: lWN4EIG.gif]

The Wintertodt will periodically cause you to take damage due to its seeping cold, and will occasionally send snowstorms that damage all players in their vicinity and can also damage pyromancers and destroy braziers. 
You can repair destroyed braziers with a hammer.

[Image: Mv46k90.gif]

The pyromancers do not have a lot of health and will usually be incapacitated after taking three hits from the Wintertodt. 
If the pyromancer falls to 0 health it will be unable to damage the Wintertodt, and once the brazier goes out it cannot be relit until someone heals the pyromancer. 
They can be healed by giving them a dose of rejuvenation potion. 

[Image: svzrBuF.gif]

The potion is made by using a bruma herb, found by picking Sprouting Roots east and west of the prison, on a rejuvenation potion (unf), which is found in crates upon entering the Doors of Dinh.

[Image: guKduuG.gif]

Damaging the Wintertodt

The Wintertodt will get weakened by the power of the bruma flames that are channeled by the pyromancers.
Thus it is important to keep the braziers lit and the pyromancers in good condition for the duration of the fight.

They can be lit with a tinderbox or Bruma Torch (reward from Supply crate), after which the flames have to get fueled by adding bruma roots or bruma kindling.

[Image: oR8xN4X.gif]

Wintertodt's attacks will occasionally damage the brazier and the pyromancer.
When broken, the brazier can be repaired with a hammer.
When injured, a pyromancer can be healed with a rejuvenation potion.

NOTE: The less players there are fighting the Wintertodt, the more damage you will deal vs it to even out the points/chance on killing it.

Wintertodt's attacks

The Wintertodt uses three different types of attacks during the fight:
  • Standard attack - All individual players will take periodic, mostly random damage. This damage will usually be taken about every 10–20 seconds, but can rarely strike multiple times in a row relatively rapidly, making it hard to heal without adequate food. The frequency of this attack lessens if at least three braziers are maintained, and if the Wintertodt's remaining energy is lower.
  • Brazier attack - Braziers will shatter when clusters of snow fall on them. A player standing next to a brazier when it shatters will take the same amount of damage as if snow had fallen on them. - sadly we won't have the snow effect like on 07 
  • Area attack - Snow will occasionally fall in random 3x3 spaces, which can be easily avoided by watching for clusters of falling snowflakes. If not avoided, it will deal roughly double the damage done from the periodic effect. If snow falls on a brazier, it will shatter; if it falls on a pyromancer, they will take damage.
Damage taken is based on your total Hitpoints and Firemaking levels, and is drastically reduced while wearing warm clothing to a minimum of around 10-15% of your Hitpoints level.

After killing the Wintertodt, it will respawn after 30 seconds.

Rewards

The rewards for defeating the Wintertodt are based on your reward points acquired throughout the fight. 
You must collect a minimum of 500 points in order to be rewarded for your efforts.
  • The reward will consist of a supply crate and Firemaking experience (100x your level in Firemaking). 
  • A supply crate will give a minimum of two loots on the rewards table. 
  • Points above the minimum 500 will go towards extra reward rolls. 
  • A guaranteed extra roll is given for every 500 points. 
You earn experience and reward points based on the activities you perform during the battle. 
The following activities provide reward points:

[Image: KCEJQil.png]

Only exception -> Crafting exp instead of Construction exp as we do not have Construction in-game (yet).

Warm clothing

Throughout the fight, you will take intermittent passive damage as the cold of the Wintertodt begins to seep into your bones.
This passive damage is scaled to each player's levels, based on the sum of your Hitpoints and Firemaking levels as well as the number of braziers that are currently lit.
Wearing warm or winter-themed equipment will reduce the damage taken.

A minimum of four of these warm items need to be equipped in order to receive the best possible protection.

List of warm items possible to use vs Wintertodt

[Image: aCeOZy9.png]

[Image: KJe3GIW.png]

[Image: P29GwSG.png]

Head slot

[Image: i9GVp7e.png]

Neck slot

[Image: HamTgfM.png]

Hands slot

[Image: wiZ2DD2.png]

Cape slot

[Image: 7b3gMLE.png]

Weapon slot

[Image: eV7IhSw.png]

Shield slot

[Image: OwXTYBL.png]

This item counts as warm clothing too

[Image: P6Y94W1.png]

These items do NOT count as warm clothing

[Image: YTwVlKZ.png]

Rewards

Succeeding in subduing the Wintertodt will reward everyone participating with Firemaking experience (Firemaking level * 100), as well as a supply crate, which is obtained by earning at least 500 points during the fight.
  • The crate will initially have two rewards inside. 
  • Every 500 additional points will guarantee an extra reward.
  • Additional points over each 500 threshold give a scaled percentage chance for an extra reward.
  • For example, 750 points would guarantee 2 rewards, plus a 50% chance at getting a third reward.
  • Your skill level will determine the rewards you'll get.
  • A summoning box, Papayas and dragon bones can be rewarded under "Other".
[Image: bUMXkLI.png]

Phoenix pet

[Image: FuGg5Bu.gif]

Collection log

[Image: VilEtmt.png]

New Boss pets

Venenatis Spiderling

You have a 1/2000 chance on each kill to get the pet. If you did not receive it by luck, after 2000 kills you will automatically unlock the pet.

[Image: WbQXfZi.png]

[Image: FBcygIY.gif]

Pet Smoke Devil

You have a 1/4000 chance on each kill to get the pet. If you did not receive it by luck, after 4000 kills you will automatically unlock the pet.

[Image: z2tMzbX.png]

You can metamorphe the Smoke Devil pet!

[Image: 6G462xE.gif]


Superior Slayer

Superior slayer monsters are more powerful versions of normal slayer monsters that have a 1/200 chance to spawn upon the death of one of its normal counterparts.
They will only occur while on a Slayer task.

You will first have to unlock the appearing of Superior Slayer monsters for 800 Slayer points at any given Slayer master.

[Image: Hjyw7ER.png]

All possible Superior Slayer monsters are found below.

[Image: itHUQvG.png]

Killing a superior slayer monster will reward you with a generous amount of Slayer experience — for most, but not all of them, this is about ten times the Hitpoints of the superior monster.

Once a superior slayer monster has spawned it is only attackable by you, no one else.
  • A superior monster will despawn in two minutes if you stays in the vicinity and do not attack it, or less than 30 seconds if you leave the area.
  • If you die while fighting it or teleport away, the monster will despawn soon after.
Once a superior slayer monster has appeared, another one will not spawn for you until it is killed or despawns.
  • In single combat areas, a superior slayer monster can be attacked even if you are under attack by another monster;
  • when this happens, the standard monster will stop attacking you.
  • In multicombat areas, it is possible for multiple superior slayer monsters to appear simultaneously if multiple monsters are killed at the same time.
Drops
Each superior slayer monster has:
  • a 1/25 chance to drop a Mist (providing air & water runes) or Dust (providing air & earth runes) battlestaff
  • a 1/50 chance to drop an imbued heart
  • a 100% chance of dropping a slayer VIP ticket
[Image: C3532l9.png]
[Image: kM0mlYz.png]
[Image: WKl29Fb.png]

Monsters inside the Catacombs of Kourend will ALWAYS drop a Dark Totem.

List of Superior slayer monsters

Crawling hand -> Crushing hand
Cave crawler -> Chasm crawler
Banshee -> Screaming banshee
Twisted Banshee -> Screaming twisted banshee
Rock slug -> Giant rockslug
Cockatrice -> Cockathrice
Pyrefiend -> Flaming Pyrelord
Basilisk -> Monstrous basilisk
Infernal mage -> Malevolent mage
Bloodveld -> Insatiable bloodveld
Mutated Bloodveld -> Insatiable mutated Bloodveld
Jelly -> Vitreous Jelly
Warped Jelly -> Vitreous warped Jelly
Cave horror -> Cave abomination
Aberrant spectre -> Abhorrent spectre
Deviant spectre -> Repugnant spectre
Basilisk Knight -> Basilisk Sentinel
Dust devil -> Choke devil
Kurask -> King kurask
Gargoyle -> Marble gargoyle
Nechryael -> Nechryarch
Greater Nechryael -> Nechryarch
Abyssal demon -> Greater abyssal demon
Dark beast -> Night beast
Smoke devil-> Nuclear smoke devil


Replace

The following items can now be replaced to their right form with the "::replace" command while holding them in your inventory:
  • Noted sara brews
  • Hammer
  • Pernix chaps (since last update)
Equipment slot fix
  • Black navy slacks will now go into the right Equipment slot.
[Image: RGrkVu3.png]

Pvp tournament
  • The Main NH & pure NH preset will now have 10k diamond bolts (e) as preset again.
Discord bug fixes

  • The Pvp_tournament_ping tag will now correctly ping players with the tag & give them a notification.

Skilling bug fix
  • You now have 10x more chance to unlock a golden chinchompa pet when metamorphing it.
  • A bug regarding traps not being able to set up for Hunter has been fixed, Hunter should fully function well again.
  • [Image: Mmf1cVx.gif]
  • [Image: u7fHspK.gif]
Slayer bug fixes
  • All the new Slayer tasks should now give exp and count towards the task.
  • [Image: 5vwDFoi.gif]
  • Dagannoths in Catacombs are now attackable.
  • [Image: 4msGQMp.gif]
  • ::gotask command has been removed for the monsters in the Catacombs.
  • An issue requiring 170 Slayer to slay 2 Black demons at the Catacombs has been fixed.
  • Dreanips will now display their proper Slayer level requirement (70) if not reached yet.
  • [Image: OW3TXPO.png]
  • Deathspawns from Greater Nechryaels will now vanish if a player teleports away or moves away for too long. 
Show ContentSpoiler:
The following 5 users say Thank You to Niels for this post:
  â€¢ Woody, Dragenforce2, Psychodual, Charlie, Pb600
Reply


Messages In This Thread
Game update - 23/01/2020 - by Niels - 01-23-2020, 06:49 PM
RE: Game update - 22/01/2020 - by Charlie - 01-23-2020, 07:02 PM
RE: Game update - 23/01/2020 - by Psychodual - 01-23-2020, 07:47 PM
RE: Game update - 23/01/2020 - by nikolas - 01-23-2020, 09:10 PM
RE: Game update - 23/01/2020 - by Woody - 01-23-2020, 11:02 PM
RE: Game update - 23/01/2020 - by Ridok - 01-24-2020, 12:34 AM
RE: Game update - 23/01/2020 - by azalea - 01-24-2020, 12:40 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)