Game Update - 08 - 31 - 2018 | Lizard man shamans
#1
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Hello beloved players! Here is your update for this week!

Lizardman Shamans

Lizardman Shamans have been added to Monsters teleport section. They share the same mechanics as OSRS. THEY CAN BE VERY DANGEROUS IF YOU STAND STILL AND ARE BEING PILED BY THEM; So I'd recommend you bring a cannon and pay attention! 
They can be assigned as a slayer task. Their best drops at the moment is a Dragon warhammer, and a Shayzien house banner. However some better drops will likely be added to their drop table in the future based on how they go. Mainly they attack with ranged, and also melee. As well they have 3 special attacks; which you cannot use protection prayers to negate:
  • Acid spit - It will spit an acid projectile semi-slowly, you must dodge it otherwise it will hit you for 30 damage, and may possibly poison you for up to 7.
  • Jump - It will jump in the air, and then two ticks later hit the ground, you must move out of the way.
  • Spawns - it will summon 3 small purple npcs called spawns, which will follow you and then explode after a small amount of time. If you are near them when they explode you will be hit for a small amount of damage.
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Wilderness slayer changes

  • Extra greater demons have been added to ::Gdz
  • Extra green dragons have been added to ::wests
  • Extra Ankou have been added to the graveyard
  • Mithril dragons have been added to wilderness slayer
  • Avatars have been added to wilderness slayer
  • Bandits have been added to the bandit camp, and can be assigned as a wilderness slayer task. They will be aggresive to all players under level 60 combat:
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Misc


  • Gilded 2H sword has been added as a skilling task reward.
  • Vetion has been fixed and re-added
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  • Gilded scimitar has been added as a skilling task reward.
  • Granite maul accuracy has been nerfed.


Wilderness Sword

At wilderness the sword will boost the damage based on the amount of wilderness armours items equipped, it's necessary to be wielding the wilderness weapon for this to work.




PvP


The special will boost damage and accuracy by 4% per equipped piece, meaning that using full set the damage and accuracy can be boosted by 40%


At multi combat areas, it will hit all other players nearby with the same max hit.


Tested Max hit: 85


The special against players will applay 6 ticks delay to the next attack.




PvM


The special will boost damage and accuracy by 7% per equipped piece, meaning that using full set, the damage and accuracy will be boosted by 70%


At multi combat areas, it will hit all NPCs nearby with the same max hit.


Tested max hit: 150+




The max hits were considered using full wilderness set at wilderness, with turmoil and combat potion.
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The following 1 user says Thank You to squxx for this post:
  â€¢ Adam
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#2
Nice update
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#3
First time, I am disappointed with the update.
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#4
Great update! Nice job


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#5
Yay, love to see new monsters!
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#6
great update
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#7
What is wrong? feedback would be good Smile
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